

I remember in Alpha 4, there was a Russian saying hanging in the house somewhere, which roughly translated to, "The apple doesn't fall far from the tree." And I think some people have missed the fact that the final achievement you get in the game is called "Like Father, Like Son." I frankly have no idea what significance there may be with the suitcase, but I think the apple might actually be fairly straightforward. The Neighbor had two kids, you and your little sister. One day you went for a ride in the Neighbor's truck and got into a car accident. Your sister was in the other car (with your mother? I don't recall a mother figure ever being hinted at). She was taken to the hospital, where she later died. This was a pretty heavy trauma for you, as seen in the rollercoaster dream sequence (a perfect simulation of how a small child might remember such a terrible event) and in the final, er, boss fight, where your child self is clearly reenacting the car crash with his toys. The date of release will also affect the price i am paying (less if after the 25th, more if before).I really don't think it was the mother who died, because the scenes regarding this person's death always take care to feature a child's rag doll, and the cardboard cutout has pigtails and overalls. Your deadline will be the 25th of december 2021. If nothing is changed, i am not paying (obviously). If some features are missing, i will pay you less than 20$. If everything that i named is added, i will pay you 20$ or more (depending on how well executed it is). Thanks, but still put the donations as an option when you reupload the game, i will still pay you. So for the game itself, add a use button (E), solutions, make the enemy patrol, add furnitures for the empty rooms in the neighbor's house, make the doors openable, make a sensitivity ajuster, make keys and locks that work, add a simple ending, if you can, a beginning animation, add a main menu, remodel the house to look basically exactly like the one in hello neighbor alpha 1 if possible.
